Use These Files
If You making a Model import for the SMBZ Mario Moveset v3.6
and remember to Resize the bone named: "WpnKirbyHammer_TopNThrow" to X: 0,0 Y: 0,0 Z: 0,0 
After you have imported the model from 3ds max to brawlbox
the hammer&these bones are used for N-Special attack when mario throwing the hammer so you needing 2x Hammers for the Model

the Cape´s Materials after imported to Brawlbox set the to CullMode setting to: Cull_None so the normals working perfect and can show the cape from both sides front&Back
unless you using a other Cape model or something else then a Cape


Model changers(aka Visibilitybones):
-Set the Hammer(or other Weapon) Mario(or other) is Holding to: HammerM
-Set the Other Hammer(or other Weapon) used for N-Special there Should be Rigged to WpnKirbyHammer_BodyMThrow to: R3rdNb
-set Cape or Other stuff you want to be showing in Cape powerup mode to: CapeM
-Set the Cloth you want on Fire Mode (or stuff you want to show only in fire mode) to: FireM
-set the Cloth you want on Non Powerup mode(or other stuff you want to show only in Non powerup mode) to: NormalM
-set the rest Model changers(aka Visibilitybones) like as a other Normal Mario model import

-the boneset supports Oneslot Resize Bone
use the bone named: ResizeBone for this and for safe rename it whatever you like
like as ResizeBone_PaperMario or something like that

best to use Brawlbox v0.7 or v0.71 for model import this
to get lower filesize on the model so you got filesize for Cape/Fire/Non Powerup/Weapon Stuff 
FitmarioXX.pac filesize limit is around 0.98MB 